Category Archives: PSP Mini

Stick Man Rescue: General Tips & Tricks

If you’re in need to some little bits of advice for Stick Man Rescue, this is the post for you! Here are some hints straight from the horse’s mouth (Howard Lehr, Director of Game Design, not an actual horse, though … Continue reading

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Stick Man Rescue Devblog, Part 5: Tuning & Polishing

Nothing gets fun by itself.  In the end, you have to play your game and make sure it’s fun.  When you’re done playing your game, you tweak it, tune it, polish it, and then do the whole process over and … Continue reading

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Stick Man Rescue Devblog, Part 4: Say What?

During the project, we faced difficult situations… it’s always a challenge to get the game as perfect as you want without going over schedule and over budget, which typically amounts to the same thing.  One of the most difficult things … Continue reading

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Stick Man Rescue Devblog, Part 3: From Paper to Screen

We had a look, we had a design, and we even had a working prototype to help us wrap our heads around what was to come.  However, we didn’t have a vehicle to go with the scenery.  Our development art … Continue reading

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Stick Man Rescue Devblog, Part 2: From Prototype to Game Design

Working at a publisher & developer like TikGames has its advantages.  First, there are a bunch of talented people around to help hone ideas into something that works.  I enlisted the help of Adrian Ludley, our Creative Director, who gave … Continue reading

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Stick Man Rescue Devblog, Part 1: Origin

In our latest series of blog posts, Howard Lehr, our Director of Game Design, provides a glimpse into just how Stick Man Rescue went from a crazy idea to an actual game. -AC ——————————————————————————- Stick Man Rescue was born of … Continue reading

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Announcing Stick Man Rescue!

Our newest game is ‘Stick Man Rescue’, an action/arcade PSP Mini. You remember how, as a kid, you used to draw little stick figures dying in horrible, horrible ways? Well, in this case, you could watch them die, or you could … Continue reading

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